focus_tree = {
	id = SHM
	continuous_focus_position = { x = 0 y = 0 }
	country = {
		factor = 0
		modifier = {
			add = 500
			tag = SHM
		}
	}

	#Waking the dead
	focus = {
		id = SHM_nf_a001
		icon = GFX_SHM_museum_intro
		x = 21
		y = 1
		cost = 7.00
		completion_reward = {
			country_event = {
				id = SHM_nf_events.1
			}
		}
	}

	#Incomplete data
	focus = {
		id = SHM_nf_a002
		icon = GFX_SHM_terminal
		x = 21
		y = 2
		cost = 7.00
		prerequisite = {
			focus = SHM_nf_a001
		}
		completion_reward = {
			country_event = {
				id = SHM_nf_events.2
			}
		}
	}

	#Battle of Chattanooga
	focus = {
		id = SHM_nf_a003
		icon = GFX_SHM_shermanbot_focus
		x = 21
		y = 3
		cost = 7.00
		prerequisite = {
			focus = SHM_nf_a002
		}
		completion_reward = {
			country_event = {
				id = SHM_nf_events.3
			}
		}
	}

	#Rallying the men
	focus = {
		id = SHM_nf_a004
		icon = GFX_SHM_diplomacy_focus
		x = 21
		y = 4
		cost = 7.00
		prerequisite = {
			focus = SHM_nf_a003
		}
		completion_reward = {
			country_event = {
				id = SHM_nf_events.4
			}
		}
	}

	#Safe trails
	focus = {
		id = SHM_nf_a005
		icon = GFX_SHM_caravan_focus
		x = 12
		y = 5
		cost = 30.00
		prerequisite = {
			focus = SHM_nf_a004
		}
		available = {
			REN = {
				all_core_land_owned_by_prev_sphere = yes
			}
			BRC = {
				exists = yes
			}
		}
		completion_reward = {
			country_event = {
				id = SHM_nf_events.5
			}
		}
	}

	#Civilian Supply
	focus = {
		id = SHM_nf_a006
		icon = GFX_SHM_settler_focus
		x = 12
		y = 6
		cost = 30.00
		prerequisite = {
			focus = SHM_nf_a005
		}
		available = {
			BRC = {
				exists = yes
			}
		}
		completion_reward = {
			add_ideas = SHM_civilian_supply_lines_idea
		}
	}

	#Study the past
	focus = {
		id = SHM_nf_a007
		icon = GFX_SHM_past_tactics
		x = 14
		y = 5
		cost = 30.00
		prerequisite = {
			focus = SHM_nf_a004
		}
		completion_reward = {
			army_experience = 100
		}
	}

	#Train like a yankee
	focus = {
		id = SHM_nf_a008
		icon = GFX_SHM_train_yankee
		x = 14
		y = 6
		cost = 30.00
		prerequisite = {
			focus = SHM_nf_a007
		}
		completion_reward = {
			add_ideas = SHM_yankee_training_idea
		}
	}

	#Draft the chattanoogans
	focus = {
		id = SHM_nf_a009
		icon = GFX_SHM_draft_chattanoogans
		x = 14
		y = 7
		cost = 30.00
		prerequisite = {
			focus = SHM_nf_a008
		}
		completion_reward = {
			hidden_effect = {
				load_oob = "SHM_chattanooga_draft_oob"
			}
			custom_effect_tooltip = SHM_tt_1
		}
	}

	#uncle billys bots
	focus = {
		id = SHM_nf_a010
		icon = GFX_SHM_billys_bots_focus
		x = 17
		y = 5
		cost = 30.00
		prerequisite = {
			focus = SHM_nf_a004
		}
		completion_reward = {
			hidden_effect = {
				load_oob = "SHM_billys_bots_oob"
			}
			custom_effect_tooltip = SHM_tt_2
		}
	}

	#Robco archives
	focus = {
		id = SHM_nf_a011
		icon = GFX_SHM_robco_archives_focus
		x = 16
		y = 6
		cost = 30.00
		prerequisite = {
			focus = SHM_nf_a010
		}
		completion_reward = {
			add_tech_bonus = {
				bonus = 0.25
				uses = 3
				category = robotics_tech_category
			}
		}
	}

	#Robco warehouses
	focus = {
		id = SHM_nf_a012
		icon = GFX_SHM_robco_warehouses_focus
		x = 18
		y = 6
		cost = 30.00
		prerequisite = {
			focus = SHM_nf_a010
		}
		completion_reward = {
			add_equipment_to_stockpile = {
				type = support_robot_two_legs_equipment_1
				amount = 250
				producer = USA
			}
		}
	}

	#Spare parts
	focus = {
		id = SHM_nf_a013
		icon = GFX_SHM_redbot_focus
		x = 17
		y = 7
		cost = 30.00
		prerequisite = {
			focus = SHM_nf_a011
		}
		prerequisite = {
			focus = SHM_nf_a012
		}
		completion_reward = {
			capital_scope = {
				add_resource = {
					type = circuitry
					amount = 10
				}
			}
		}
	}

	#Manufacturing freedom
	focus = {
		id = SHM_nf_a014
		icon = GFX_SHM_workbot_focus
		x = 17
		y = 8
		cost = 30.00
		prerequisite = {
			focus = SHM_nf_a013
		}
		completion_reward = {
			capital_scope = {
				add_building_construction = {
					type = arms_factory
					level = 3
					instant_build = yes
				}
				add_extra_state_shared_building_slots = 3
			}
		}
	}

	#way down south
	focus = {
		id = SHM_nf_a015
		icon = GFX_SHM_way_down_south
		x = 21
		y = 5
		cost = 30.00
		prerequisite = {
			focus = SHM_nf_a004
		}
		bypass = {
			REN = {
				all_core_land_owned_by_prev_sphere = yes
			}
		}
		ai_will_do = {
			base = 1
			modifier = {
				add = 20
				strength_ratio = {
					tag = REN
					ratio > 1.5
				}
			}
		}
		available = {
			ai_has_no_other_wars_or_wargoals = yes
		}
		completion_reward = {
			REN = {
				ROOT = {
					grant_wargoals_on_core_states_of_prev_force_ai_war = yes
				}
			}
			if = {
				limit = {
					is_ai = yes
				}
				add_timed_idea = {
				    idea = SHM_shermans_charge_idea
				    days = 180
				}
			}
		}
	}

	#Arm the freed men
	focus = {
		id = SHM_nf_a016
		icon = GFX_SHM_freedmen_focus
		x = 20
		y = 6
		cost = 30.00
		prerequisite = {
			focus = SHM_nf_a015
		}
		mutually_exclusive = {
			focus = SHM_nf_a017
		}
		available = {
			REN = {
				all_core_land_owned_by_prev_sphere = yes
			}
		}
		ai_will_do = {
			base = 1
			modifier = {
				factor = 100
			has_game_rule = {
				rule = SHM_shermanbot_programming_rule
				option = SHM_shermanbot_programming_liberator_sherman
			}
			}
		}
		completion_reward = {
			hidden_effect = {
				load_oob = "SHM_ren_freedmen_oob"
			}
			custom_effect_tooltip = SHM_tt_3
			add_stability = 0.1
		}
	}

	#Accept turncoats
	focus = {
		id = SHM_nf_a017
		icon = GFX_SHM_turncoats_focus
		x = 22
		y = 6
		cost = 30.00
		prerequisite = {
			focus = SHM_nf_a015
		}
		mutually_exclusive = {
			focus = SHM_nf_a016
		}
		available = {
			REN = {
				all_core_land_owned_by_prev_sphere = yes
			}
		}
		ai_will_do = {
			base = 1
			modifier = {
				factor = 100
			has_game_rule = {
				rule = SHM_shermanbot_programming_rule
				option = SHM_shermanbot_programming_burnin_sherman
			}
			}
		}
		completion_reward = {
			hidden_effect = {
				load_oob = "SHM_ren_turncoats_oob"
			}
			custom_effect_tooltip = SHM_tt_4
			add_stability = -0.1
		}
	}

	#march on remington
	focus = {
		id = SHM_nf_a018
		icon = GFX_SHM_remington_focus
		x = 21
		y = 7
		cost = 30.00
		prerequisite = {
			focus = SHM_nf_a016
			focus = SHM_nf_a017
		}
		bypass = {
			REM = {
				all_core_land_owned_by_prev_sphere = yes
			}
		}
		ai_will_do = {
			base = 1
			modifier = {
				add = 20
				strength_ratio = {
					tag = REM
					ratio > 1.5
				}
			}
		}
		available = {
			ai_has_no_other_wars_or_wargoals = yes
		}
		completion_reward = {
			REM = {
				ROOT = {
					grant_wargoals_on_core_states_of_prev_force_ai_war = yes
				}
			}
			if = {
				limit = {
					is_ai = yes
				}
				add_timed_idea = {
				    idea = SHM_shermans_charge_idea
				    days = 90
				}
			}
		}
	}

	#Loot the factories
	focus = {
		id = SHM_nf_a019
		icon = GFX_SHM_raze_factories
		x = 20
		y = 8
		cost = 30.00
		prerequisite = {
			focus = SHM_nf_a018
		}
		mutually_exclusive = {
			focus = SHM_nf_a020
		}
		ai_will_do = {
			base = 1
			modifier = {
				factor = 100
			has_game_rule = {
				rule = SHM_shermanbot_programming_rule
				option = SHM_shermanbot_programming_burnin_sherman
			}
			}
		}
		available = {
			REM = {
				all_core_land_owned_by_prev_sphere = yes
			}
		}
		completion_reward = {
			add_equipment_to_stockpile = {
				type = ballistic_equipment_2
				amount = 300
				producer = REM
			}
		}
	}

	#repurpose the factories
	focus = {
		id = SHM_nf_a020
		icon = GFX_SHM_remington_factories
		x = 22
		y = 8
		cost = 30.00
		prerequisite = {
			focus = SHM_nf_a018
		}
		mutually_exclusive = {
			focus = SHM_nf_a019
		}
		ai_will_do = {
			base = 1
			modifier = {
				factor = 100
			has_game_rule = {
				rule = SHM_shermanbot_programming_rule
				option = SHM_shermanbot_programming_liberator_sherman
			}
			}
		}
		available = {
			REM = {
				all_core_land_owned_by_prev_sphere = yes
			}
		}
		completion_reward = {
			every_owned_state = {
				limit = {
					is_core_of = REM
				}
				add_core_of = SHM
			}
			add_manpower = -250
		}
	}

	#breaking quarantine
	focus = {
		id = SHM_nf_a021
		icon = GFX_SHM_medic_focus
		x = 21
		y = 9
		cost = 30.00
		prerequisite = {
			focus = SHM_nf_a019
			focus = SHM_nf_a020
		}
		bypass = {
			CDC = {
				all_core_land_owned_by_prev_sphere = yes
			}
		}
		ai_will_do = {
			base = 1
			modifier = {
				add = 20
				strength_ratio = {
					tag = CDC
					ratio > 1.5
				}
			}
		}
		available = {
			ai_has_no_other_wars_or_wargoals = yes
		}
		completion_reward = {
			CDC = {
				ROOT = {
					grant_wargoals_on_core_states_of_prev_force_ai_war = yes
				}
			}
			if = {
				limit = {
					is_ai = yes
				}
				add_timed_idea = {
				    idea = SHM_shermans_charge_idea
				    days = 90
				}
			}
		}
	}

	#evacuate civilians
	focus = {
		id = SHM_nf_a022
		icon = GFX_SHM_civilians
		x = 19
		y = 10
		cost = 30.00
		prerequisite = {
			focus = SHM_nf_a021
		}
		available = {
			CDC = {
				all_core_land_owned_by_prev_sphere = yes
			}
		}
		completion_reward = {
			1822 = {
				add_manpower = -8000
			}
			capital_scope = {
				add_manpower = 8000
			}
		}
	}

	#loot atlanta armories
	focus = {
		id = SHM_nf_a023
		icon = GFX_SHM_arsenal
		x = 21
		y = 10
		cost = 30.00
		prerequisite = {
			focus = SHM_nf_a021
		}
		available = {
			CDC = {
				all_core_land_owned_by_prev_sphere = yes
			}
		}
		completion_reward = {
			add_equipment_to_stockpile = {
				type = ballistic_equipment_1
				amount = 400
				producer = USA
			}
		}
	}

	#fill the warchest
	focus = {
		id = SHM_nf_a024
		icon = GFX_SHM_warchest
		x = 23
		y = 10
		cost = 30.00
		prerequisite = {
			focus = SHM_nf_a021
		}
		available = {
			CDC = {
				all_core_land_owned_by_prev_sphere = yes
			}
		}
		completion_reward = {
			set_temp_variable = {
				caps_to_add = 300
			}
			add_caps = yes
		}
	}

	#Resources at hand
	focus = {
		id = SHM_nf_a025
		icon = GFX_SHM_hardhat_bot_focus
		x = 25
		y = 5
		cost = 30.00
		prerequisite = {
			focus = SHM_nf_a004
		}
		completion_reward = {
			capital_scope = {
				add_building_construction = {
					type = industrial_complex
					level = 3
					instant_build = yes
				}
				add_extra_state_shared_building_slots = 3
			}
		}
	}

	#The TVA offices
	focus = {
		id = SHM_nf_a026
		icon = GFX_SHM_tva_focus
		x = 24
		y = 6
		cost = 30.00
		prerequisite = {
			focus = SHM_nf_a025
		}
		completion_reward = {
			capital_scope = {
				add_resource = {
					type = energy
					amount = 25
				}
			}
		}
	}

	#fixing the roads
	focus = {
		id = SHM_nf_a027
		icon = GFX_SHM_miner_2_focus
		x = 26
		y = 6
		cost = 30.00
		prerequisite = {
			focus = SHM_nf_a025
		}
		completion_reward = {
			capital_scope = {
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
		}
	}

	#retool factories
	focus = {
		id = SHM_nf_a028
		icon = GFX_SHM_construction_2_focus
		x = 25
		y = 7
		cost = 30.00
		prerequisite = {
			focus = SHM_nf_a026
		}
		prerequisite = {
			focus = SHM_nf_a027
		}
		completion_reward = {
			capital_scope = {
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
				add_extra_state_shared_building_slots = 2
			}
		}
	}

	#yanks make do
	focus = {
		id = SHM_nf_a029
		icon = GFX_SHM_make_do
		x = 25
		y = 8
		cost = 30.00
		prerequisite = {
			focus = SHM_nf_a028
		}
		completion_reward = {
			add_equipment_to_stockpile = {
				type = energy_equipment_1
				amount = 250
				producer = USA
			}
		}
	}

	#The hard war
	focus = {
		id = SHM_nf_a030
		icon = GFX_SHM_hard_war
		x = 28
		y = 5
		cost = 30.00
		prerequisite = {
			focus = SHM_nf_a004
		}
		completion_reward = {
			add_ideas = SHM_hard_war_idea
		}
	}

	#Sieze civilian supplies
	focus = {
		id = SHM_nf_a031
		icon = GFX_SHM_take_civilian_supplies
		x = 28
		y = 6
		cost = 30.00
		prerequisite = {
			focus = SHM_nf_a030
		}
		completion_reward = {
			swap_ideas = {
				remove_idea = SHM_hard_war_idea
				add_idea = SHM_hard_war_2_idea
			}
		}
	}

	#The indirect approach
	focus = {
		id = SHM_nf_a032
		icon = GFX_SHM_indirect_approach
		x = 28
		y = 7
		cost = 30.00
		prerequisite = {
			focus = SHM_nf_a031
		}
		completion_reward = {
			add_ideas = SHM_maneuver_warfare_idea
		}
	}

	#Accept northern refugees
	focus = {
		id = SHM_nf_a033
		icon = GFX_SHM_athens_focus
		x = 30
		y = 5
		cost = 30.00
		prerequisite = {
			focus = SHM_nf_a004
		}
		available = {
			ATH = {
				exists = no
			}
			SPA = {
				exists = yes
			}
		}
		completion_reward = {
			capital_scope = {
				add_manpower = 3000
			}
		}
	}

	#THIS IS CHATTANOOGA
	focus = {
		id = SHM_nf_a034
		icon = GFX_SHM_this_is_chattanooga
		x = 30
		y = 6
		cost = 30.00
		prerequisite = {
			focus = SHM_nf_a033
		}
		completion_reward = {
			capital_scope = {
				add_building_construction = {
					type = bunker
					level = 2
					instant_build = yes
					province = {
						all_provinces = yes
						limit_to_border = yes
						limit_to_border_country = SPA
					}
				}
			}
		}
	}

	#Burning of Atlanta
	focus = {
		id = SHM_nf_b001
		icon = GFX_SHM_burn_atlanta
		x = 21
		y = 11
		cost = 30.00
		available = {
			CDC = {
				all_core_land_owned_by_prev_sphere = yes
			}
		}
		prerequisite = {
			focus = SHM_nf_a022
		}
		prerequisite = {
			focus = SHM_nf_a023
		}
		prerequisite = {
			focus = SHM_nf_a024
		}
		completion_reward = {
			1822 = {
				remove_building = {
					type = infrastructure
					level = 5
				}
				add_core_of = SHM
			}
			every_owned_state = {
				limit = {
					is_core_of = CDC
				}
				add_compliance = 50
			}
		}
	}

	#Chasing ghosts
	focus = {
		id = SHM_nf_b002
		icon = GFX_SHM_traitors
		x = 17
		y = 12
		cost = 30.00
		prerequisite = {
			focus = SHM_nf_b001
		}
		bypass = {
			MOG = {
				all_core_land_owned_by_prev_sphere = yes
			}
		}
		ai_will_do = {
			base = 1
			modifier = {
				add = 20
				strength_ratio = {
					tag = MOG
					ratio > 1.5
				}
			}
		}
		available = {
			ai_has_no_other_wars_or_wargoals = yes
		}
		completion_reward = {
			MOG = {
				ROOT = {
					grant_wargoals_on_core_states_of_prev_force_ai_war = yes
				}
			}
			if = {
				limit = {
					is_ai = yes
				}
				add_timed_idea = {
				    idea = SHM_shermans_charge_idea
				    days = 90
				}
			}
		}
	}

	#Burn the slaver estates
	focus = {
		id = SHM_nf_b003
		icon = GFX_SHM_burn_estates
		x = 16
		y = 13
		cost = 30.00
		prerequisite = {
			focus = SHM_nf_b002
		}
		mutually_exclusive = {
			focus = SHM_nf_b004
		}
		available = {
			MOG = {
				all_core_land_owned_by_prev_sphere = yes
			}
		}
		ai_will_do = {
			base = 1
			modifier = {
				factor = 100
			has_game_rule = {
				rule = SHM_shermanbot_programming_rule
				option = SHM_shermanbot_programming_burnin_sherman
			}
			}
		}
		completion_reward = {
			every_owned_state = {
				limit = {
					is_core_of = MOG
				}
				remove_building = {
					type = infrastructure
					level = 2
				}
				add_manpower = -1000
				add_core_of = SHM
			}
		}
	}

	#Rescue Slaves
	focus = {
		id = SHM_nf_b004
		icon = GFX_SHM_rescue_slaves
		x = 18
		y = 13
		cost = 30.00
		ai_will_do = {
			base = 1
			modifier = {
				factor = 100
			has_game_rule = {
				rule = SHM_shermanbot_programming_rule
				option = SHM_shermanbot_programming_liberator_sherman
			}
			}
		}
		available = {
			MOG = {
				all_core_land_owned_by_prev_sphere = yes
			}
		}
		prerequisite = {
			focus = SHM_nf_b002
		}
		mutually_exclusive = {
			focus = SHM_nf_b003
		}
		completion_reward = {
			every_owned_state = {
				limit = {
					is_core_of = MOG
				}
				add_compliance = 40
			}
			hidden_effect = {
				load_oob = "SHM_mog_freedmen_oob"
			}
			custom_effect_tooltip = SHM_tt_5
		}
	}

	#Hammer the yellows
	focus = {
		id = SHM_nf_b005
		icon = GFX_SHM_lumberbot_focus
		x = 17
		y = 14
		cost = 30.00
		prerequisite = {
			focus = SHM_nf_b003
			focus = SHM_nf_b004
		}
		bypass = {
			YLL = {
				all_core_land_owned_by_prev_sphere = yes
			}
		}
		ai_will_do = {
			base = 1
			modifier = {
				add = 20
				strength_ratio = {
					tag = YLL
					ratio > 1
				}
			}
		}
		available = {
			ai_has_no_other_wars_or_wargoals = yes
		}
		completion_reward = {
			YLL = {
				ROOT = {
					grant_wargoals_on_core_states_of_prev_force_ai_war = yes
				}
			}
			if = {
				limit = {
					is_ai = yes
				}
				add_timed_idea = {
				    idea = SHM_shermans_charge_idea
				    days = 90
				}
			}
		}
	}

	#Respect the woods
	focus = {
		id = SHM_nf_b006
		icon = GFX_SHM_respect_forests
		x = 16
		y = 15
		cost = 30.00
		prerequisite = {
			focus = SHM_nf_b005
		}
		mutually_exclusive = {
			focus = SHM_nf_b007
		}
		ai_will_do = {
			base = 1
			modifier = {
				factor = 100
			has_game_rule = {
				rule = SHM_shermanbot_programming_rule
				option = SHM_shermanbot_programming_liberator_sherman
			}
			}
		}
		available = {
			YLL = {
				all_core_land_owned_by_prev_sphere = yes
			}
		}
		completion_reward = {
			every_owned_state = {
				limit = {
					is_core_of = YLL
				}
				add_state_modifier = {
					modifier = {
						local_resources = -2.0
					}
				}
				add_core_of = SHM
			}
		}
	}

	#Reprogram the sentries
	focus = {
		id = SHM_nf_b007
		icon = GFX_SHM_reprogram_sentries
		x = 18
		y = 15
		cost = 30.00
		prerequisite = {
			focus = SHM_nf_b005
		}
		mutually_exclusive = {
			focus = SHM_nf_b006
		}
		available = {
			YLL = {
				all_core_land_owned_by_prev_sphere = yes
			}
		}
		ai_will_do = {
			base = 1
			modifier = {
				factor = 100
			has_game_rule = {
				rule = SHM_shermanbot_programming_rule
				option = SHM_shermanbot_programming_burnin_sherman
			}
			}
		}
		completion_reward = {
			every_owned_state = {
				limit = {
					is_core_of = YLL
				}
				add_compliance = 40
			}
			hidden_effect = {
				load_oob = "SHM_sentries_oob"
				add_equipment_to_stockpile = {
					type = combat_robot_equipment_2
					amount = 200
					producer = USA
				}
			}
			custom_effect_tooltip = SHM_tt_6
		}
	}

	#Retake Nashville
	focus = {
		id = SHM_nf_b008
		icon = GFX_SHM_violence_focus
		x = 16
		y = 16
		cost = 30.00
		ai_will_do = {
			base = 1
			modifier = {
				factor = 100
			has_game_rule = {
				rule = SHM_shermanbot_programming_rule
				option = SHM_shermanbot_programming_burnin_sherman
			}
			}
		}
		prerequisite = {
			focus = SHM_nf_b006
			focus = SHM_nf_b007
		}
		mutually_exclusive = {
			focus = SHM_nf_b009
		}
		bypass = {
			NHS = {
				all_core_land_owned_by_prev_sphere = yes
			}
		}
		available = {
			ai_has_no_other_wars_or_wargoals = yes
			is_neighbor_of = NHS
		}
		completion_reward = {
			NHS = {
				ROOT = {
					grant_wargoals_on_core_states_of_prev_force_ai_war = yes
				}
			}
		}
	}

	#Reinforce nashville
	focus = {
		id = SHM_nf_b009
		icon = GFX_SHM_americana_focus
		x = 18
		y = 16
		cost = 30.00
		prerequisite = {
			focus = SHM_nf_b006
			focus = SHM_nf_b007
		}
		mutually_exclusive = {
			focus = SHM_nf_b008
		}
		ai_will_do = {
			base = 1
			modifier = {
				factor = 100
			has_game_rule = {
				rule = SHM_shermanbot_programming_rule
				option = SHM_shermanbot_programming_liberator_sherman
			}
			}
		}
		available = {
			NHS = {
				exists = yes
			}
			is_neighbor_of = NHS
		}
		completion_reward = {
			NHS = {
				country_event = {
					id = SHM_nf_events.6
				}
			}
		}
	}

	#Land of traitors
	focus = {
		id = SHM_nf_b010
		icon = GFX_SHM_rebel_tears_focus
		x = 17
		y = 17
		cost = 30.00
		prerequisite = {
			focus = SHM_nf_b008
			focus = SHM_nf_b009
		}
		available = {
			OR = {
				NHS = {
					all_core_land_owned_by_prev_sphere = yes
				}
				is_in_faction_with = NHS
			}
		}
		completion_reward = {
			country_event = {
				id = SHM_nf_events.7
			}
		}
	}

	#To the sea
	focus = {
		id = SHM_nf_b011
		icon = GFX_SHM_march_to_sea
		x = 25
		y = 12
		cost = 30.00
		prerequisite = {
			focus = SHM_nf_b001
		}
		bypass = {
			DAA = {
				all_core_land_owned_by_prev_sphere = yes
			}
			KOS = {
				all_core_land_owned_by_prev_sphere = yes
			}
			FSK = {
				all_core_land_owned_by_prev_sphere = yes
			}
			FSA = {
				all_core_land_owned_by_prev_sphere = yes
			}
			HDL = {
				all_core_land_owned_by_prev_sphere = yes
			}
		}
		ai_will_do = {
			base = 1
			modifier = {
				add = 20
				strength_ratio = {
					tag = KOS
					ratio > 2.0
				}
			}
		}
		available = {
			ai_has_no_other_wars_or_wargoals = yes
		}
		completion_reward = {
			DAA = {
				ROOT = {
					grant_wargoals_on_core_states_of_prev_force_ai_war = yes
				}
			}
			KOS = {
				ROOT = {
					grant_wargoals_on_core_states_of_prev_force_ai_war = yes
				}
			}
			FSK = {
				ROOT = {
					grant_wargoals_on_core_states_of_prev_force_ai_war = yes
				}
			}
			FSA = {
				ROOT = {
					grant_wargoals_on_core_states_of_prev_force_ai_war = yes
				}
			}
			HDL = {
				ROOT = {
					grant_wargoals_on_core_states_of_prev_force_ai_war = yes
				}
			}
			if = {
				limit = {
					is_ai = yes
				}
				add_timed_idea = {
				    idea = SHM_shermans_charge_idea
				    days = 90
				}
			}
		}
	}

	#Liberate fiefs
	focus = {
		id = SHM_nf_b012
		icon = GFX_SHM_no_more_serfs
		x = 22
		y = 13
		cost = 30.00
		prerequisite = {
			focus = SHM_nf_b011
		}
		available = {
			KOS = {
				all_core_land_owned_by_prev_sphere = yes
			}
			FSK = {
				all_core_land_owned_by_prev_sphere = yes
			}
			FSA = {
				all_core_land_owned_by_prev_sphere = yes
			}
			HDL = {
				all_core_land_owned_by_prev_sphere = yes
			}
		}
		completion_reward = {
			hidden_effect = {
				every_owned_state = {
					limit = {
						is_core_of = DAA
					}
					add_compliance = 40
				}
				every_owned_state = {
					limit = {
						is_core_of = KOS
					}
					add_compliance = 40
				}
				every_owned_state = {
					limit = {
						is_core_of = FSK
					}
					add_compliance = 40
				}
				every_owned_state = {
					limit = {
						is_core_of = FSA
					}
					add_compliance = 40
				}
				every_owned_state = {
					limit = {
						is_core_of = HDL
					}
					add_compliance = 40
				}
			}
			custom_effect_tooltip = SHM_tt_7
		}
	}

	#Savannah shipyards
	focus = {
		id = SHM_nf_b013
		icon = GFX_SHM_savannah_boats
		x = 24
		y = 13
		cost = 30.00
		prerequisite = {
			focus = SHM_nf_b011
		}
		available = {
			KOS = {
				all_core_land_owned_by_prev_sphere = yes
			}
		}
		completion_reward = {
			country_event = {
				id = SHM_nf_events.8
			}
		}
	}

	#Charlottes airfields
	focus = {
		id = SHM_nf_b014
		icon = GFX_SHM_airfield
		x = 26
		y = 13
		cost = 30.00
		prerequisite = {
			focus = SHM_nf_b011
		}
		available = {
			FSK = {
				all_core_land_owned_by_prev_sphere = yes
			}
		}
		completion_reward = {
			country_event = {
				id = SHM_nf_events.9
			}
		}
	}

	#No kings in America
	focus = {
		id = SHM_nf_b015
		icon = GFX_SHM_no_kings
		x = 28
		y = 13
		cost = 30.00
		prerequisite = {
			focus = SHM_nf_b011
		}
		available = {
			KOS = {
				all_core_land_owned_by_prev_sphere = yes
			}
			FSK = {
				all_core_land_owned_by_prev_sphere = yes
			}
			FSA = {
				all_core_land_owned_by_prev_sphere = yes
			}
			HDL = {
				all_core_land_owned_by_prev_sphere = yes
			}
		}
		completion_reward = {
			hidden_effect = {
				every_owned_state = {
					limit = {
						is_core_of = DAA
					}
					add_compliance = 40
				}
				every_owned_state = {
					limit = {
						is_core_of = KOS
					}
					add_compliance = 40
				}
				every_owned_state = {
					limit = {
						is_core_of = FSK
					}
					add_compliance = 40
				}
				every_owned_state = {
					limit = {
						is_core_of = FSA
					}
					add_compliance = 40
				}
				every_owned_state = {
					limit = {
						is_core_of = HDL
					}
					add_compliance = 40
				}
			}
			custom_effect_tooltip = SHM_tt_7
			add_political_power = 200
		}
	}

	#Conquest of columbia
	focus = {
		id = SHM_nf_b016
		icon = GFX_SHM_more_war
		x = 25
		y = 14
		cost = 30.00
		prerequisite = {
			focus = SHM_nf_b012
		}
		prerequisite = {
			focus = SHM_nf_b013
		}
		prerequisite = {
			focus = SHM_nf_b014
		}
		prerequisite = {
			focus = SHM_nf_b015
		}
		bypass = {
			MER = {
				all_core_land_owned_by_prev_sphere = yes
			}
		}
		available = {
			ai_has_no_other_wars_or_wargoals = yes
		}
		completion_reward = {
			MER = {
				ROOT = {
					grant_wargoals_on_core_states_of_prev_force_ai_war = yes
				}
			}
		}
	}

	#Fair trade
	focus = {
		id = SHM_nf_b017
		icon = GFX_SHM_diplomacy_focus
		x = 24
		y = 15
		cost = 30.00
		prerequisite = {
			focus = SHM_nf_b016
		}
		mutually_exclusive = {
			focus = SHM_nf_b018
		}
		available = {
			MER = {
				all_core_land_owned_by_prev_sphere = yes
			}
		}
		completion_reward = {
			every_owned_state = {
				limit = {
					is_core_of = MER
				}
				add_compliance = 40
			}
		}
	}

	#Confiscate illicit gains
	focus = {
		id = SHM_nf_b018
		icon = GFX_SHM_violence_focus
		x = 26
		y = 15
		cost = 30.00
		prerequisite = {
			focus = SHM_nf_b016
		}
		mutually_exclusive = {
			focus = SHM_nf_b017
		}
		available = {
			MER = {
				all_core_land_owned_by_prev_sphere = yes
			}
		}
		completion_reward = {
			set_temp_variable = {
				caps_to_add = 200
			}
			add_caps = yes
		}
	}

	#Onward to Raleigh
	focus = {
		id = SHM_nf_b019
		icon = GFX_SHM_raleigh
		x = 25
		y = 16
		cost = 30.00
		prerequisite = {
			focus = SHM_nf_b017
			focus = SHM_nf_b018
		}
		bypass = {
			BRB = {
				all_core_land_owned_by_prev_sphere = yes
			}
		}
		available = {
			ai_has_no_other_wars_or_wargoals = yes
		}
		completion_reward = {
			BRB = {
				ROOT = {
					grant_wargoals_on_core_states_of_prev_force_ai_war = yes
				}
			}
			if = {
				limit = {
					is_ai = yes
				}
				add_timed_idea = {
				    idea = SHM_shermans_charge_idea
				    days = 90
				}
			}
		}
	}

	#Who is davis?
	focus = {
		id = SHM_nf_b020
		icon = GFX_SHM_davis_who
		x = 25
		y = 17
		cost = 30.00
		prerequisite = {
			focus = SHM_nf_b019
		}
		available = {
			BRB = {
				all_core_land_owned_by_prev_sphere = yes
			}
		}
		completion_reward = {
			country_event = {
				id = SHM_nf_events.10
			}
		}
	}

	#An identity crisis
	focus = {
		id = SHM_nf_c001
		icon = GFX_SHM_shermanbot_focus
		x = 21
		y = 18
		cost = 30.00
		available = {
			has_country_flag = SHM_civil_war_over_flag
		}
		completion_reward = {
			country_event = {
				id = SHM_nf_events.11
			}
		}
	}

	#The war is over
	focus = {
		id = SHM_nf_c002
		icon = GFX_SHM_nice_focus
		x = 17
		y = 19
		cost = 30.00
		prerequisite = {
			focus = SHM_nf_c001
		}
		mutually_exclusive = {
			focus = SHM_nf_c013
		}
		completion_reward = {
			if = {
				limit = {
				1524 = {
					is_owned_by = EEN
				}
				}
				country_event = {
					id = SHM_nf_events.12
				}
			}
			else_if = {
				limit = {
					OR = {
						1524 = {
							is_owned_by = DCS
						}
						1524 = {
							is_owned_by = BLN
						}
						}
				}
				country_event = {
					id = SHM_nf_events.13
				}
			}
			else = {
				country_event = {
					id = SHM_nf_events.14
				}
			}
		}
	}
	#More Traitors
	focus = {
		id = SHM_nf_c003
		icon = GFX_SHM_screw_enclave
		x = 15
		y = 20
		cost = 30.00
		prerequisite = {
			focus = SHM_nf_c002
		}
		mutually_exclusive = {
			focus = SHM_nf_c007
		}
		completion_reward = {
			add_political_power = 50
		}
	}

	#Through the swamps
	focus = {
		id = SHM_nf_c004
		icon = GFX_SHM_swamps
		x = 14
		y = 21
		cost = 30.00
		prerequisite = {
			focus = SHM_nf_c003
		}
		mutually_exclusive = {
			focus = SHM_nf_c005
		}
		bypass = {
			has_border_war_with = EEN
		}
		available = {
			ai_has_no_other_wars_or_wargoals = yes
		}
		completion_reward = {
			ATB = {
				ROOT = {
					grant_wargoals_on_core_states_of_prev_force_ai_war = yes
				}
			}
			GED = {
				ROOT = {
					grant_wargoals_on_core_states_of_prev_force_ai_war = yes
				}
			}
			FRM = {
				ROOT = {
					grant_wargoals_on_core_states_of_prev_force_ai_war = yes
				}
			}
			KWF = {
				ROOT = {
					grant_wargoals_on_core_states_of_prev_force_ai_war = yes
				}
			}
		}
	}

	#March FROM the sea
	focus = {
		id = SHM_nf_c005
		icon = GFX_SHM_march_from_sea
		x = 16
		y = 21
		cost = 30.00
		prerequisite = {
			focus = SHM_nf_c003
		}
		mutually_exclusive = {
			focus = SHM_nf_c004
		}
		ai_will_do = {
			base = 1
			modifier = {
				add = 20
				naval_strength_ratio = {
					tag = EEN
					ratio > 1
				}
			}
		}
		completion_reward = {
			1529 = {
				transfer_state_to = SHM
			}
			hidden_effect = {
				load_oob = "SHM_march_from_sea_oob"
				capital_scope = {
					add_manpower = -300
				}
			}
			custom_effect_tooltip = SHM_tt_8
			EEN = {
				country_event = {
					id = SHM_nf_events.15
				}
			}
		}
	}

	#Liberate the capital
	focus = {
		id = SHM_nf_c006
		icon = GFX_SHM_capital
		x = 15
		y = 22
		cost = 30.00
		prerequisite = {
			focus = SHM_nf_c004
			focus = SHM_nf_c005
		}
		completion_reward = {
			country_event = {
				id = SHM_nf_events.16
			}
		}
	}

	#Reporting in
	focus = {
		id = SHM_nf_c007
		icon = GFX_SHM_reporting_in
		x = 19
		y = 20
		cost = 30.00
		prerequisite = {
			focus = SHM_nf_c002
		}
		mutually_exclusive = {
			focus = SHM_nf_c003
		}
		completion_reward = {
			add_political_power = 50
		}
	}

	#March on the citadel
	focus = {
		id = SHM_nf_c008
		icon = GFX_SHM_citadel
		x = 18
		y = 21
		cost = 30.00
		prerequisite = {
			focus = SHM_nf_c007
		}
		mutually_exclusive = {
			focus = SHM_nf_c010
		}
		available = {
			has_country_flag = SHM_brotherhood_own_DC_flag
			ai_has_no_other_wars_or_wargoals = yes
		}
		completion_reward = {
			BLN = {
				country_event = {
					id = SHM_nf_events.17
				}
			}
			BLN = {
				ROOT = {
					grant_wargoals_on_core_states_of_prev_force_ai_war = yes
				}
			}
		}
	}

	#Scavenge brotherhood robotics
	focus = {
		id = SHM_nf_c009
		icon = GFX_SHM_brotherhood_sentry
		x = 18
		y = 22
		cost = 30.00
		prerequisite = {
			focus = SHM_nf_c008
		}
		available = {
			BLN = {
				all_core_land_owned_by_prev_sphere = yes
			}
		}
		completion_reward = {
			add_equipment_to_stockpile = {
				type = combat_robot_equipment_2
				amount = 100
				producer = USA
			}
			add_equipment_to_stockpile = {
				type = support_robot_thruster_equipment_3
				amount = 200
				producer = USA
			}
			set_technology = {
				robotics_tech_level_scientific = 1
			}
		}
	}

	#Rebuild together
	focus = {
		id = SHM_nf_c010
		icon = GFX_SHM_wasteland_friends
		x = 20
		y = 21
		cost = 30.00
		available = {
			has_country_flag = SHM_settlements_own_DC_flag
		}
		prerequisite = {
			focus = SHM_nf_c007
		}
		mutually_exclusive = {
			focus = SHM_nf_c008
		}
		available = {
			DCS = {
				exists = yes
			}
		}
		completion_reward = {
			DCS = {
				country_event = {
					id = SHM_nf_events.18
				}
			}
			custom_effect_tooltip = SHM_tt_13
		}
	}

	#Shermanbots tune-up
	focus = {
		id = SHM_nf_c011
		icon = GFX_SHM_tuneup
		x = 20
		y = 22
		cost = 30.00
		available = {
			DCS = {
				exists = yes
			}
			has_global_flag = DCS_mechanist_lives_flag
		}
		prerequisite = {
			focus = SHM_nf_c010
		}
		completion_reward = {
			add_trait = {
				character = SHM_shermanbot
				ideology = military_government
				trait = SHM_improved_robot_trait
			}
		}
	}

	#Restore the union
	focus = {
		id = SHM_nf_c012
		icon = GFX_SHM_union_2_focus
		x = 17
		y = 23
		cost = 30.00
		prerequisite = {
			focus = SHM_nf_c006
			focus = SHM_nf_c009
		}
		available = {
			BLN = {
				all_core_land_owned_by_prev_sphere = yes
			}
			EEN = {
				all_core_land_owned_by_prev_sphere = yes
			}
			DCS = {
				all_core_land_owned_by_prev_sphere = yes
			}
		}
		completion_reward = {
			country_event = {
				id = SHM_nf_events.25
			}
			hidden_effect = {
				country_event = {
					id = SHM_nf_events.26
					days = 30
				}
			}
		}
	}

	#The war has just begun
	focus = {
		id = SHM_nf_c013
		icon = GFX_SHM_angry_focus
		x = 25
		y = 19
		cost = 30.00
		prerequisite = {
			focus = SHM_nf_c001
		}
		mutually_exclusive = {
			focus = SHM_nf_c002
		}
		completion_reward = {
			hidden_effect = {
				every_other_country = {
					limit = {
						has_country_flag = MAM_southern_nation_flag
					}
					SHM = {
						create_wargoal = {
							type = annex_everything
							target = PREV
						}
					}
				}
				every_other_country = {
					country_event = {
						id = SHM_nf_events.19
					}
				}
				set_portraits = {
					character = SHM_shermanbot
					army = { large ="GFX_portrait_SHM_shermanbot_burning" }
					civilian = { large ="GFX_portrait_SHM_shermanbot_burning" }
				}
			}
			custom_effect_tooltip = SHM_tt_9
		}
	}

	#Secure the fountian of dreams
	focus = {
		id = SHM_nf_c014
		icon = GFX_SHM_fountain_of_dreams
		x = 23
		y = 20
		cost = 30.00
		prerequisite = {
			focus = SHM_nf_c013
		}
		available = {
			FOD = {
				all_core_land_owned_by_prev_sphere = yes
			}
		}
		completion_reward = {
			country_event = {
				id = SHM_nf_events.20
			}
		}
	}

	#Let these people go
	focus = {
		id = SHM_nf_c015
		icon = GFX_SHM_let_them_go
		x = 25
		y = 20
		cost = 30.00
		prerequisite = {
			focus = SHM_nf_c013
		}
		available = {
			MPH = {
				all_core_land_owned_by_prev_sphere = yes
			}
		}
		completion_reward = {
			country_event = {
				id = SHM_nf_events.21
			}
		}
	}

	#Its somebody's fault
	focus = {
		id = SHM_nf_c016
		icon = GFX_SHM_margaritaville
		x = 27
		y = 20
		cost = 30.00
		available = {
			HLM = {
				all_core_land_owned_by_prev_sphere = yes
			}
		}
		prerequisite = {
			focus = SHM_nf_c013
		}
		completion_reward = {
			country_event = {
				id = SHM_nf_events.22
			}
		}
	}

	#Southern reconstruction
	focus = {
		id = SHM_nf_c017
		icon = GFX_SHM_construction_focus
		x = 25
		y = 21
		cost = 30.00
		prerequisite = {
			focus = SHM_nf_c014
		}
		prerequisite = {
			focus = SHM_nf_c015
		}
		prerequisite = {
			focus = SHM_nf_c016
		}
		completion_reward = {
			add_ideas = SHM_southern_reconstruction_idea
		}
	}

	#What now?
	focus = {
		id = SHM_nf_c018
		icon = GFX_SHM_museum_intro
		x = 25
		y = 22
		cost = 30.00
		prerequisite = {
			focus = SHM_nf_c017
		}
		available = {
			custom_trigger_tooltip = {
				tooltip = SHM_tt_10
				NOT = {
					any_other_country = {
						has_country_flag = MAM_southern_nation_flag
						exists = yes
					}
				}
			}
		}
		completion_reward = {
			country_event = {
				id = SHM_nf_events.23
			}
		}
	}

	#Union reborn
	focus = {
		id = SHM_nf_c019
		icon = GFX_SHM_union_focus
		x = 25
		y = 23
		cost = 30.00
		prerequisite = {
			focus = SHM_nf_c018
		}
		completion_reward = {
			country_event = {
				id = SHM_nf_events.24
			}
			hidden_effect = {
				country_event = {
					id = SHM_nf_events.26
					days = 30
				}
			}
		}
	}
}
